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The mesa's EGL/eglplatform.h header includes X11 headers unless the flag
MESA_EGL_NO_X11_HEADERS is defined[1].
A build issue happens when mesa3d is selected as then OpenGL EGL backend
but the XCB library is not selected.
This commit tells qmake to pass the cflag MESA_EGL_NO_X11_HEADERS to
make and prevent from including the missing X headers.
The issue QTBUG-66233 is opened in the Qt tracker[1].
Fixes:
In file included from /home/gportay/src/buildroot/output-qt5.10/host/x86_64-buildroot-linux-gnu/sysroot/usr/include/EGL/egl.h:39:0,
from platform/graphics/opengl/Extensions3DOpenGLES.cpp:33:
/home/gportay/src/buildroot/output-qt5.10/host/x86_64-buildroot-linux-gnu/sysroot/usr/include/EGL/eglplatform.h:118:22: fatal error: X11/Xlib.h: No such file or directory
#include <X11/Xlib.h>
^
compilation terminated.
Makefile.WebCore.Target:93596: recipe for target '.obj/platform/graphics/opengl/Extensions3DOpenGLES.o' failed
[1]: 79ee1b2ff0/include/EGL/eglplatform.h (L109-L125)
[2]: https://bugreports.qt.io/browse/QTBUG-66233
[Peter: simplify logic]
Cc: Julien CORJON <corjon.j@ecagroup.com>
Signed-off-by: Gaël PORTAY <gael.portay@savoirfairelinux.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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