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Patch 0001-cmake-Check-USE_BUNDLED_DEPS-before-getting-nlohmann.patch
should have been deleted as part of Buildroot commit
08792a60df ("package/sysdig: bump to
version 0.29.3"). Indeed, this patch was merged upstream as commit
114436c1a45142ef73acfc2607fbc6572782160f between 0.29.2 and 0.29.3.
This fixes the following build failure:
Applying 0001-cmake-Check-USE_BUNDLED_DEPS-before-getting-nlohmann.patch using patch:
patching file cmake/modules/nlohmann-json.cmake
Reversed (or previously applied) patch detected! Skipping patch.
1 out of 1 hunk ignored -- saving rejects to file cmake/modules/nlohmann-json.cmake.rej
There are no autobuilder failures, probably because getting to build
sysdig requires so many special conditions that it never triggered.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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