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e413a204606df1e7bfda28a1c01e32d5e442d7ec
Use the latest commit since there is no release since 1.2 (8 years ago).
While testing with test-pkg, the last build issue was
due to the gcc 4.8.3 compiler missing C++11 feature:
"std::list.erase(const_iterator pos) not implemented" [1]
arm-none-linux-gnueabi/include/c++/4.8.3/bits/vector.tcc:134:5: note:
no known conversion for argument 1 from '__gnu_cxx::__normal_iterator<const alure::Source*, std::vector<alure::Source> >'
to 'std::vector<alure::Source>::iterator {aka __gnu_cxx::__normal_iterator<alure::Source*, std::vector<alure::Source> >}
14beed2a86/src/context.cpp (L1357)
[1] https://gcc.gnu.org/bugzilla/show_bug.cgi?id=57158
Signed-off-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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