Peter Seiderer e2c9de8096 libevdev: bump version to 1.4.4
>From [1]:

A couple of cleanups, one notable fix: we now transparently fix invalid
ABS_MT_TRACKING_ID ranges to something sensible.

The touchpad-edge-detector tool prints out suggested hwdb rules for
resolution overrides. And since the resolution is the main thing to fix on a
device, the libevdev-tweak-device now has a --resolution argument to quickly
set the resolution on the x/y axes.

[1] http://lists.freedesktop.org/archives/input-tools/2015-August/001210.html

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-10-12 21:16:59 +02:00
2015-10-12 21:16:59 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-08-31 23:06:58 +02:00
2015-10-10 11:40:54 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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