Thomas Petazzoni e0fc3b90f7 mesa3d-headers: fix logic to generate the dri.pc file
As noted by Arnout in [1], the logic in mesa3d-headers.mk generates a
bogus dri.pc file, which looks like this:

prefix=/usr
exec_prefix=/usr
libdir=/lib
includedir=/include
dridriverdir=/dri

Indeed, the ${...} are expanded as shell variables when the sed
command is executed, while the intention is that those ${...} should
go in the .pc file. By escaping those using $${...}, we get the
expected .pc file:

prefix=/usr
exec_prefix=/usr
libdir=${exec_prefix}/lib
includedir=${prefix}/include
dridriverdir=${libdir}/dri

This was detected by the not yet committed check-package improvement
from Ricardo that detects bogus ${...} usage to reference make
variables.

[1] http://lists.busybox.net/pipermail/buildroot/2018-July/225402.html

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Acked-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 98e3c1eee5)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-08-24 10:21:01 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-07-20 00:39:18 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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