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e00fb250616937d92d1735c398c14e301c462107
Sparc support is deprecated and may be removed in future releases. There are
two choices to fix this issue:
1) Set --enable-deprecated-ports=yes in the CONF_OPTS to supress the error.
2) Remove support for Sparc.
Because this port is deprecated, it's safer to remove support alltogether.
Fixes:
http://autobuild.buildroot.net/results/692820b4b6d4da42cd557fa7badbbd11806bbeba/
Signed-off-by: Adam Duskett <Aduskett@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 6ee7de3d2f)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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