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dff3c4329955523c5f4342bf3792f2530fc307f7
Drop patch (already in version)
Update indentation of hash file (two spaces)
Fix the following issues:
- CVE-2020-8517: Buffer Overflow issue in ext_lm_group_acl helper.
- CVE-2019-12528: Information Disclosure issue in FTP Gateway.
- CVE-2020-8449, CVE-2020-8450: Improper Input Validation issues in
HTTP Request processing.
- CVE-2019-18679: Information Disclosure issue in HTTP Digest
Authentication.
- CVE-2019-18678: HTTP Request Splitting issue in HTTP message
processing.
- CVE-2019-18677: Cross-Site Request Forgery issue in HTTP Request
processing.
- CVE-2019-12523, CVE-2019-18676: Multiple issues in URI processing.
- CVE-2019-12526: Heap Overflow issue in URN processing.
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit df1d834420)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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