Gleb Mazovetskiy dd8f8f8e89 support/misc/relocate-sdk.sh: allow relocating to any directory
Currently, relocate-sdk.sh must be run _after_ relocating the SDK. There
are cases where it is useful to already prepare the SDK _before_
relocating. For example, it allows to prepare a tarball that the user
has to extract to a specific, pre-defined location and nothing more than
that, which is simpler for the user than requiring the script to be run.
In addition, it hides the build directory that was used by the SDK
builder (somewhat).

Add an optional argument to relocate-sdk.sh that gives the target
directory.

Signed-off-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
2022-01-06 22:27:56 +01:00
2016-09-08 22:15:15 +02:00
2021-12-14 23:22:57 +01:00
2022-01-06 09:34:05 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
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If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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