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The variable 'KERNEL_ARCH' is actually a normalized version of
'ARCH'/'BR2_ARCH'. For example, 'arcle' and 'arceb' both become 'arc', just
as all powerpc variants become 'powerpc'.
It is presumably called 'KERNEL_ARCH' because the Linux kernel is typically
the first place where support for a new architecture is added, and thus is
the entity that defines the normalized name.
However, the term 'KERNEL_ARCH' can also be interpreted as 'the architecture
used by the kernel', which need not be exactly the same as 'the normalized
name for a certain arch'. In particular, for cases where a 64-bit
architecture is running a 64-bit kernel but 32-bit userspace. Examples
include:
* aarch64 architecture, with aarch64 kernel and 32-bit (ARM) userspace
* x86_64 architecture, with x86_64 kernel and 32-bit (i386) userspace
In such cases, the 'architecture used by the kernel' needs to refer to the
64-bit name (aarch64, x86_64), whereas all userspace applications need to
refer the, potentially normalized, 32-bit name.
This means that there need to be two different variables:
KERNEL_ARCH: the architecture used by the kernel
NORMALIZED_ARCH: the normalized name for the current userspace architecture
At this moment, both will actually have the same content. But a subsequent
patch will add basic support for situations described above, in which
KERNEL_ARCH may become overwritten to the 64-bit architecture, while
NORMALIZED_ARCH needs to remain the same (32-bit) case.
This commit replaces use of KERNEL_ARCH where actually the userspace arch is
needed. Places that use KERNEL_ARCH in combination with building of kernel
modules are not touched.
There may be cases where a package builds both a kernel module as userspace,
in which case it may need to know about both KERNEL_ARCH and
NORMALIZED_ARCH, for the case where they differ. But this is to be fixed on
a per-need basis.
Signed-off-by: Thomas De Schampheleire <thomas.de_schampheleire@nokia.com>
Reviewed-by: Romain Naour <romain.naour@gmail.com>
[Arnout: Also rename BR2_KERNEL_ARCH to BR2_NORMALIZED_ARCH]
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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