mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
dd7981bfd22b1c0af8a0fd3c12673294f66eadb5
Fixed: http://autobuild.buildroot.net/results/a08baf8821e3ee1fb9c36c8f74c4ced466af167b/ http://autobuild.buildroot.net/results/f0c7379c1f405385d3a64c0349c3d9565065e8a7/ http://autobuild.buildroot.net/results/c3de25ca52fdb8ffda7472cf9f7b64514954cbb1/ Change Log: The target CFLAGS were getting mixed in during a manual build of some omniorb pkg tools that could be viewed as host tools. This manual build was a dirty workaround and created some bad cornercases. So I converted the package over to actually using the host pkg build and removed the need for a patch and custom mods in the build. Also there wasn't a dependency on the target having python, just host-python for performing the initial build. So depends were adjusted accordingly. If python bindings are required, they can be found in a different package called omniORBpy. The omniORB package only uses python for the build process. Fixed a bug with long double support. Currently leaving it disabled as most targets won't use it. This allows greater toolchain compatibility. Signed-off-by: Matt Weber <mlweber1@rockwellcollins.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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