mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
dc1431ec65910cc76d4bcebdc26d496f71bcf975
Since we use --xattrs-include='*' to include all extended attributes,
tar creates a PAX formatted archive. The archive metadata captures atime
and ctime of files. To fix this, GNU recommends that we pass this added
argument to tar to create binary reproducible packages. Setting of mtime
is handled in fs/common.mk using touch on all files.
Diffoscope output pre-change: https://gitlab.com/snippets/1871111
Diffoscope output after change is blank i.e. binary reproducibile rootfs
is created.
GNU Recommendation: https://www.gnu.org/software/tar/manual/tar.html#SEC147
Signed-off-by: Atharva Lele <itsatharva@gmail.com>
Reviewed-by: Matt Weber <matthew.weber@rockwellcollins.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 9c449f9dd8)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%