Yann E. MORIN dbf381c199 package/edk2-platforms: fix installation
There are currently three issues with the installation step:

 1. it does not ensure the parent destination directory exists before
    copying into it, so if /usr/share has not been created in the
    dependency chain of edk2-platforms, the installation fails, which
    may very well happen easily as edk2-plaforms has nothing in its
    dependency chain (except the toolchain et al.);

 2. all our dot-stampfiles and .files-list are also copied, as well as
    the Readme, license files, and maintainers file. All of those are
    useless on the target (and the .files-list introduce
    non-reproduciiblity);

 3. of a lesser importance, the construct to install, and specifically
    to reinstall, does not match what we usually do in Buildroot
    (removal of the directory to copy).

We fix all three in one fell swoop:

 1. create the destination directory if needed;
 2. copy just the directories with the actual platform descriptions

Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Dick Olsson <hi@senzilla.io>
Cc: Kory Maincent <kory.maincent@bootlin.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
2021-10-15 21:34:28 +02:00
2021-10-12 08:17:36 +02:00
2016-09-08 22:15:15 +02:00
2021-10-12 08:15:00 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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