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da0f92fdfcea025c608c279ea29c5eab8bdb1566
The test_pixz.py test was initially written as a standalone test.
The commit cf132a13
"support/testing/tests/package/test_compressor_base.py: new helper class"
introduced a helper class for testing data compression programs.
This commit rewrites this test to use this helper class.
The test coverage is mostly the same as before the rewrite. Notable
differences are:
- the test file is slightly smaller for faster testing,
- its content layout also slightly different.
Cc: Vincent Stehlé <vincent.stehle@laposte.net>
Signed-off-by: Julien Olivain <ju.o@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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