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d9dd0cb06a709ef1d69b20a7926499d1b72cbc9a
This is a maintenance release of the current stable WebKitGTK+ version,
which contains bugfixes; mostly for crashes and rendering issues, plus
one important fix for the layout or Arabic text.
Release notes:
https://webkitgtk.org/2017/10/27/webkitgtk2.18.2-released.html
Even though an acconpanying security advisory has not been published
for this release, the release contains fixes for several crashes (one
of them for the decoder of the very common GIF image format), which
arguably can be considered potential security issues.
Signed-off-by: Adrian Perez de Castro <aperez@igalia.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit e3459fd9c5)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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