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d8f6d99f3f312becc2ef0cf625c4b259cff53ead
Set CMAKE_BUILD_TYPE to Release to avoid the following build failure
with glibc < 2.12:
/home/buildroot/autobuild/run/instance-1/output-1/build/libmdbx-0.9.2/mdbx.c:487:5: error: #warning "libmdbx was only tested with GLIBC >= 2.12." [-Werror=cpp]
# warning "libmdbx was only tested with GLIBC >= 2.12."
^~~~~~~
cc1: all warnings being treated as errors
Fixes:
- http://autobuild.buildroot.org/results/1a60b2c3d2f276f99a22da48e8e16fcf5744eba0
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Acked-by: Leonid Yuriev <leo@yuriev.ru>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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