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Update to the latest stable kernel version; build an in-tree DTB; use a in-tree defconfig; enable C++ (to match what we have in the non-DT variant); do not install DTB overlays (this minimalist config does not make use of them). Generate the DTBs for both the "original" variant (A and B) and the "Plus" variant (A+ and B+). Drop our custom linux defconfig file now we use an in-tree one. Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr> Cc: Floris Bos <bos@je-eigen-domein.nl> Cc: Pascal de Bruijn <pmjdebruijn@pcode.nl> Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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