Andrew Donnellan d8191f1546 package/libzlib: Switch to using HTTPS
Switch to using HTTPS for downloading libzlib from zlib.net.

(zlib.net doesn't default to HTTPS but does suggest HTTPS in the permalink
for the latest zlib release. Also works better with some corporate firewalls
that get suspicious about zlib for some reason.)

Signed-off-by: Andrew Donnellan <ajd@linux.ibm.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 5b139e2a8ded312e3b4a0939b35e6888a3d73076)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2023-11-09 13:48:02 +01:00
2023-10-15 23:07:16 +02:00
2023-10-15 23:07:16 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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