Arnout Vandecappelle d713de5e94 at91sam9x5ek_mmc_dev_defconfig: increase ext2 filesystem size
Since commit c6bca8cef0 removed autocalculation of the ext2 filesystem
size, the default size is now set to 60MB. However, this is just too
small for at91sam9x5ek_mmc_dev_defconfig, which has a lot of extra
packages for development.

Increase the filesystem size to 120000K, which is a nice and round
number and leaves enough space for overhead on a 128MB flash drive.
Only 65MB is used.

Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-04-15 10:35:59 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-04-05 23:22:18 +02:00
2017-04-13 23:04:15 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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