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d6312941d66886bea75ad9915bf406cf9472c04d
Add a patch to fix build without ssse3.
Update the license hash due to various changes since August 2019 [0]:
- some files were relicensed from GPL-2.0+ to LGPL-2.1+; no impact on
the licensing information;
- clarification about the licensing when linked with external
libraries, which now requires passing --enable-version3; Buildroot
is not concerned, because it passes --disable-version3;
- various clarification about applicable licensing terms.
[0] http://git.videolan.org/?p=ffmpeg.git;a=history;f=LICENSE.md;h=613070e1b631a919a74c862f2a75a0f249a631ff;hb=8e12af29d1a3f95c9e952d78354e3c8b1c0431a8
Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
[yann.morin.1998@free.fr:
- fix the SoB order in the patch
- clarify the impact of the licensing changes
]
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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