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d62f0042e85c8a39608dc7ad6a491460791dfbfa
sentry-sdk has a set of optional "integrations", some of which use asyncio.
pycompile unfortunately errors out on these files when running under Python
2.x:
../scripts/pycompile.py ..
error: File "/usr/lib/python2.7/site-packages/sentry_sdk/integrations/sanic.py", line 64
async def sentry_handle_request(self, request, *args, **kwargs):
^
SyntaxError: invalid syntax
As a workaround, simply drop the unusable files from TARGET_DIR if building
for python 2.x.
Fixes:
http://autobuild.buildroot.net/results/9e4/9e47ee2a56153379e4e7bc839be5972a2302ba9f/
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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