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d51608ac63db3730df24ff1916cf58bc7239df03
Fixes:
GNUTLS-SA-2017-3A - Addressed integer overflow resulting to invalid
memory write in OpenPGP certificate parsing.
GNUTLS-SA-2017-3B - Addressed crashes in OpenPGP certificate parsing,
related to private key parser. No longer allow OpenPGP certificates
(public keys) to contain private key sub-packets.
GNUTLS-SA-2017-3C - Addressed large allocation in OpenPGP certificate
parsing, that could lead in out-of-memory condition.
Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit 6fdb2b109b)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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