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d4235a8372ccaa54bc8322361a41003837d005a4
The bump of python-enum to version 0.4.6 in commit
636df89872 forgot to update the license
information. Even though the PKG-INFO file still pretends it's GPLv2
or Python license, the only license file available is LICENSE.GPL-3
(which indicates a GPLv3 license), and the comment header in the
source code is pretty clear:
This is free software: you may copy, modify, and/or distribute
this work under the terms of the GNU General Public License as
published by the Free Software Foundation; version 3 of that
license or any later version. No warranty expressed or
implied. See the file ‘LICENSE.GPL-3’ for details.
Fixes:
http://autobuild.buildroot.net/results/7fec1c7cde710f523263e74b1849f1f4488b7d26/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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