Max Filippov d3e731f7b0 package/gcc: fix xtensa uclinux code generation
xtensa-uclinux uses bFLT executable file format that cannot relocate
fields representing offsets from data to code. C++ objects built as PIC
use offsets to encode FDE structures. As a result C++ exception handling
doesn't work correctly on xtensa-uclinux. Don't use PIC by default on
xtensa-uclinux.

Signed-off-by: Max Filippov <jcmvbkbc@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
[Peter: drop gcc-8.x patch]
(cherry picked from commit 4debb2fbb7)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-11-25 22:30:26 +01:00
2018-02-26 20:49:40 +01:00
2016-09-08 22:15:15 +02:00
2018-10-25 20:43:18 +02:00
2018-10-05 15:17:08 +02:00
2018-10-25 20:43:18 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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