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https://github.com/godotengine/buildroot.git
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d3e029575c29cad2ba40cce7bf4270a28b83870e
Improve commit 541e794a95 by adding a
custom case to make sure that a random configuration with an empty
platform for arm-trusted-firmware doesn't fail:
make_helpers/plat_helpers.mk:15: *** "Error: Unknown platform. Please use PLAT=<platform name> to specify the platform". Stop.
Fixes:
- http://autobuild.buildroot.org/results/1b67220008223d1bcbe70b76d643f9d04362ba6b
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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