mirror of
https://github.com/godotengine/buildroot.git
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d300f83d27d5baddf898fbf01d130e3d1eff51fb
Fixes the following security issues:
A carefully constructed commit object with a very large number
of parents may lead to potential out-of-bounds writes or
potential denial of service.
The ProgramData configuration file is always read for compatibility
with Git for Windows and Portable Git installations. The ProgramData
location is not necessarily writable only by administrators, so we
now ensure that the configuration file is owned by the administrator
or the current user.
Signed-off-by: Nicolas Cavallari <nicolas.cavallari@green-communications.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit bee5ab6c9d)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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