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This reverts commit5e51bb2756. Indeed, version 4.x is not backward with opencv 3.x, most of the C API has been removed as stated in https://opencv.org/opencv-4-0. Moreover, these issues should also be fixed: - pkg-config file is not installed by default sincee755a2a6e4- layout of include files and pkg-config file name are different sincea956732874As a result, ffmpeg fails to build with opencv 4.2.0. Moreover, it should be noted that -DPROTOBUF_UPDATE_FILES=ON should be applied in a separate patch to fix existing build failure with 3.4.9 as stated in https://patchwork.ozlabs.org/patch/1222308 Fixes: - http://autobuild.buildroot.org/results/ef1d09d8b234807dcd993422f9557e5c34506013 Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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