Fabrice Fontaine d2f606a646 gnutls: fix build on sparc
gnutls source code uses the C++11 <atomic> functionality since
7978a73346,
which internally is implemented using the __atomic_*() gcc built-ins

On certain architectures, the __atomic_*() built-ins are implemented in
the libatomic library that comes with the rest of the gcc runtime. Due
to this, code using <atomic> might need to link against libatomic,
otherwise one hits build issues such as:

../lib/.libs/libgnutls.so: undefined reference to `__atomic_fetch_sub_4'

on an architecture like SPARC.

To solve this, a configure.ac check is added to know if we need to
link against libatomic or not. The library is also added to gnutls.pc.

Fixes:
 - http://autobuild.buildroot.org/results/6c749bd592ceffeacadd2ab570d127936cce64b2
 - http://autobuild.buildroot.org/results/30aa83d3cf3482af8a59250c196c85f4a278d343

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Tested-by: Matthew Weber <matthew.weber@rockwellcollins.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2019-01-28 16:54:59 +01:00
2019-01-28 16:54:59 +01:00
2019-01-28 10:00:45 +01:00
2019-01-16 23:14:25 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2019-01-28 10:00:45 +01:00
2018-12-20 14:21:49 +01:00
2018-11-19 22:11:31 +01:00
2019-01-16 10:56:25 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
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The documentation can be found in docs/manual. You can generate a text
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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