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Following errors might occur on architectures required to use gcc libatomics: sparc-buildroot-linux-uclibc/sysroot/lib/libatomic.so.1: error adding symbols: DSO missing from command line This is often the case for sparcv8 32 bit toolchains. See55a9d6d558and03f6e005e6. Fixes: http://autobuild.buildroot.net/results/64a96663a48ab644bc03c9a3ec2d6a644119dee6 http://autobuild.buildroot.net/results/82e85e12478fc1972b70ad728ed7c1554920c9e3 Signed-off-by: Waldemar Brodkorb <wbx@openadk.org> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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