mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
d1b87a346a0c0b775ee44ec7090bee03ba8be7ba
Specifying /dev/sda2 is ambigious, and when booting my arm64 machine this tries to mount the second partition of my ATA drive, instead of the second partition of the USB-stick, simply because the ATA driver is probed earlier than the USB controller driver. To solve this problem, use PARTLABEL=root to specify the root filesystem. This is similar to how it is currently done for board/aarch64-efi/grub.cfg and board/qemu/aarch64-ebbr/grub.cfg. Signed-off-by: Niklas Cassel <niklas.cassel@wdc.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%