mirror of
https://github.com/godotengine/buildroot.git
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cf635737ede4b1db7bdcb396a49f0abd0b62cd66
Since commit 89f5e98932 (support/download/svn: generate reproducible
svn archives), we've been able to generate reproducible archives, and
thus we have been able to verify the hashes for those archives.
However, the manual was not changed, and still falsely hinted that this
was not the cae.
Fix that.
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 6898781f03140e301196a533953a202751be2f59)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
…
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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