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Libvirt is collection of software that provides a convenient way to manage virtual machines and other virtualization functionality, such as storage and network interface management. These software pieces include an API library, a daemon (libvirtd), and a command line utility (virsh). http://libvirt.org/ Signed-off-by: Jared Bents <jared.bents@rockwellcollins.com> [Arnout: - Re-introduce BR2_PACKAGE_LIBVIRT_ARCH_SUPPORTS - Put all Config.in comments on one line - Put the comment before the option itself (makes sure sub-option indention is good) - Remove spurious BR2_PACKAGE_NETCAT dependency - Alphabetically order dependencies in Config.in - Add select of libglib2 - Alphabetically order CONF_OPTS ] Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
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Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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