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cb8d1743cab1449b91afbabe38c64cbb85bef6ba
Commit 6288409642 ("libselinux: add
patch to fix build with gcc < 4.7") introduced a patch, but its file
name was incorrect, so it was never applied. In addition, the patch
was generated against the Git repository of SELinux, which includes
all projects, and therefore it doesn't apply to the libselinux source
code extracted from the tarball: the "libselinux/" component path
needs to be removed from the patch.
This commit fixes both problems, which should finally and really fix:
http://autobuild.buildroot.net/results/c3272566bb808e43bb77ec59cfe596f7e0fe9a64/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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