mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-08 02:09:48 +03:00
cb7b678a5e9ad4e452903e11649889e0b97a91ce
This patch consists of: (1) bind version bump (2) removing some X-compiling build fixes merged upstream (3) removing the bind-dlopen patch: not of general enough use (4) remove the package/bind/bind9 file - it isn't used (5) Use $(STAGING_DIR)/lib instead of $(STAGING_DIR)/usr/lib (6) Fix chroot'ed bind handling by init script
To build and use the buildroot stuff, do the following:
1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sortof
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
-Erik
Please feed suggestions, bug reports, insults, and bribes back to:
Erik Andersen <andersen@codepoet.org>
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%