Jens Maus cb7613ffb7 package/nut: package/nut: specify --with-user/group when building NUT
This commit fixes a problem where the NUT package couldn't be
used as a NUT server due to the fact that the default group for
nobody is "nogroup" and not "nobody" like the internal default
of NUT. Thus, when starting a NUT server daemon the daemon starts
with incorrect group permissions. This commit fixes this
shortcoming by introducing a dedicated 'nut' user and 'nut' group
to drop priviledges to it.

Signed-off-by: Jens Maus <mail@jens-maus.de>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit cd46e1b1439e854dc9e4c016795d6e5276e4c573)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2023-09-26 10:01:19 +02:00
2023-09-06 21:54:35 +02:00
2023-09-02 19:09:25 +02:00
2023-09-06 21:54:35 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
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You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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