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On master, commit544007dcc4itroduced patches to fix CVE-2020-11888. On next, commit604fe08806itroduced the exact same patches for the exact same reason. But on next, commit81b3fd8654bumped the version and dropped the patches. When next was merged into master in commita6569f2b3d, the patches introduced by544007dcc4(on master) were retained. Fixes: - http://autobuild.buildroot.org/results/bf305c78dddd035b97e88943a1d19a8ceb6b41f7 Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> [yann.morin.1998@free.fr: rewrite commit log with detailed explanations] Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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