mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
ca0d298f43966e92a20be13292336ab1cc9f8f9f
Although this patch is still relevant for upstream, we don't need it anymore in buildoort because we no longer have _ARG1. Note that it would be relevant again if we would add host-qpid-proton. However, the 0.10 release already has the fix. Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Reviewed-by: Romain Naour <romain.naour@openwide.fr> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%