Pierre-Louis Bossart c9b16931be board/minnowboard: add CONFIG_IGB in Linux kernel config
The 2017 MinnowBoard Turbot skews no longer use the Realtek 8169
Ethernet chip.  The Turbot D0 uses The Intel I211, the Turbot Dual
Ethernet has an I210 (quad-core) or I211 (dual-core).

Add CONFIG_IGB to the Linux config but keep the Realtek 8169 support
to avoid breaking older boards

Tested on Turbot D0, lspci -k shows the igb driver is used:
03:00.0 Class 0200: 8086:1539 igb

Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 02b7fbf8fc)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-07-19 23:31:51 +02:00
2018-07-17 09:23:00 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-06-01 22:22:57 +02:00
2018-06-01 22:22:57 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%