mirror of
https://github.com/godotengine/buildroot.git
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c8af4eef4982ada8f890eea9fb15fee51e1db4fd
This reverts commit 505b5a6cdd.
This broke packages using older autoconf versions (--runstatedir was added
in 2.69b).
Fixes:
- http://autobuild.buildroot.org/results/c853f14773d875be30e32ae24daf80e181fef34e
- http://autobuild.buildroot.org/results/045211cd66cf78c3d89d2d8ac41ec4edf0b0ee58
- http://autobuild.buildroot.org/results/8c5160eef99de2f1f72f33d5e5ea94d417855b2c
Acked-by: Yann E. MORIN <yann.morin.1998@free.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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