Thomas Petazzoni c84ce1f98c package/pkg-generic.mk: create directories before calling hooks
In commit 0e2be4db8a
("package/pkg-generic: make file list logic parallel build
compatible"), the logic to create the list of files installed by a
particular package was significantly reworked to be compatible with
top-level parallel build.

Before this commit, there was only a after-install step of listing the
files in HOST_DIR/TARGET_DIR/STAGING_DIR. But after this commit, we
now have a before-install logic and an after-install logic.

It turns out that when the before-install logic is called for the very
first host package, $(HOST_DIR) doesn't exist yet, and therefore the
cd $(2) fails, with an error message:

/bin/sh: line 0: cd: /home/thomas/buildroot/output/host: No such file or directory

In fact, $(HOST_DIR), $(STAGING_DIR), $(TARGET_DIR) and
$(BINARIES_DIR) are created by the make rules for host installation,
staging installation, target installation and images installation, but
*after* calling the step_start hooks.

So, we simply fix this problem by creating the directories *before*
calling the step_start hooks.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
2020-03-17 21:10:09 +01:00
2020-03-09 15:17:09 +01:00
2020-03-05 23:36:31 +01:00
2020-03-09 15:17:09 +01:00
2020-03-16 22:48:18 +01:00
2019-10-27 10:35:06 +01:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-03-16 22:46:36 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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