Max Filippov c6d9a92dbd binutils: backport xtensa ld optimizations
This series optimizes most time-consuming algorithms and data structures
in the xtensa link-time relaxation code, leaving relaxation logic intact.

Speedup linking typical linux kernel is ~8 times (1 minute instead of 8),
pathological cases (linking objects partially linked without relaxation)
are handled ~60 times faster (1 minute instead of an hour).

Signed-off-by: Max Filippov <jcmvbkbc@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-04-09 21:52:36 +02:00
2015-03-30 23:30:28 +02:00
2015-04-08 22:44:43 +02:00
2015-04-08 22:44:43 +02:00
2015-04-08 22:44:43 +02:00
2015-04-08 22:44:43 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-03-01 22:26:12 +01:00
2015-04-01 22:39:02 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%