Peter Korsgaard c57a3463cd package/tor: security bump to version 0.4.3.7
Fixes the following security issue:

- TROVE-2020-005: When completing a channel, relays now check more
  thoroughly to make sure that it matches any pending circuits before
  attaching those circuits.  Previously, address correctness and Ed25519
  identities were not checked in this case, but only when extending circuits
  on an existing channel

For more details, see the release notes:
https://blog.torproject.org/node/1952

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2020-11-16 13:28:14 +01:00
2020-10-10 22:52:39 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-10-12 14:55:06 +02:00
2020-11-13 23:38:00 +01:00
2020-10-12 14:55:06 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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