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The help text of BR2_LINUX_KERNEL_IMAGE_NAME is somewhat incomplete,
in the sense that it assumes just a filename can be passed, while it
can be a relative path, such as 'compressed/vmlinux.bin.z'. So make it
clear that such paths are relative to arch/ARCH/boot/.
Also, drop the part about this being only useful for Xtensa as this is
not true: on MIPS it might be needed as well for some specific image
types.
Reported-by: Paul Cercueil <paul@crapouillou.net>
Cc: Paul Cercueil <paul@crapouillou.net>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit ea044ee20c)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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