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This commit fixes a problem where it was not possible to replace
/etc/shadow with a symlink to a e.g. a user partition where the
shadow file is placed. This is required, e.g. for systems where the
rootfs is mounted read-only but users should still be able to be
added. Thus, if within an filesystem overlay setup a user tries
to replace /etc/shadow with a symlink to the real file on a user
partition a buildroot build stops with an error message because
sed is called on the symlink instead of following the symlink.
This commit fixes this shortcoming.
Signed-off-by: Jens Maus <mail@jens-maus.de>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit 82f64203a8)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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