Lada Trimasova c2ca1279bc gcc: fix incorrect handling of the comparison arguments
This patch fixes compiler error during libbroadvoice build.
The comparison arguments where not correctly handled.
The fix is done in development tree:
b4035128ba
and will be a part of the next release of ARC GNU tools.
Once that new release happens this patch must be removed.

Fixes:
http://autobuild.buildroot.net/results/bea/beace68a19382b43370c798dcf7d2ef412f9d75e/

Signed-off-by: Lada Trimasova <ltrimas@synopsys.com>
Cc: Alexey Brodkin <abrodkin@synopsys.com>
Cc: Anton Kolesov <akolesov@synopsys.com>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Cc: Peter Korsgaard <peter@korsgaard.com>
Acked-by: Alexey Brodkin <abrodkin@synopsys.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2015-11-26 23:27:03 +01:00
2015-11-16 21:16:37 +01:00
2015-11-26 23:25:11 +01:00
2015-11-02 20:56:43 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-26 23:06:02 +01:00
2015-11-26 23:06:02 +01:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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