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Changelog:
* compositor: Rename ImxCompositor(Pad) to ImxVideoCompositor(Pad)
This prevents conflicts if both the NXP plugins and the gstreamer-imx
are installed in the same rootfs
* Add switches to wscript configuration to enable/disable plugins
Until now, all plugins were built (unless their dependencies were
missing). On some i.MX machines, some features are missing. For
example, the i.MX7 has no VPU. To ensure deterministic builds, it is
useful to selectively disable plugins in the build.
* ipu+pxp: : Fix deadlocks and incorrect logging in case of init error
This was causing a freeze if for example one tries to use PxP elements
on an i.MX6 Dual/Quad
* imxv4l2videosrc fixes and enhancements:
* fixes to interlacing support (incl. workarounds for analog TV input)
* remove format restriction in get_caps function
this removes the limitation on I420 formats
* simplified determination of fps (necessary due to driver limitations)
* eglvivsink: wayland: Do not commit before buffers are swapped
This fixes eglSwapBuffer swaps with damaged frames
* Documentation additions
Adds GPU memory leak notess to the FAQ
* vpu: encoder: Expose motion estimation range as property
* vpu: decoder: Drop output frame if its buffer cannot be allocated
This patch is based on the Yocto equivalent:
https://github.com/Freescale/meta-fsl-arm/commit/cec4c47
Tested with the following commands on i.MX6Q (IPU):
# gst-launch-1.0 playbin uri=file:///root/tears_of_steel_1080p.webm
# gst-launch-1.0 filesrc location=/root/tears_of_steel_1080p.webm ! \
matroskademux ! imxvpudec ! imxipuvideosink
# gst-launch-1.0 filesrc location=/root/tears_of_steel_1080p.webm ! \
matroskademux ! imxvpudec ! imxeglvivsink
Signed-off-by: Andrew Webster <awebster@arcx.com>
Reviewed-by: Gary Bisson <gary.bisson@boundarydevices.com>
Tested-by: Gary Bisson <gary.bisson@boundarydevices.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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