Ryan Barnett c16b2e2b50 package/grpc: needs atomic or sync built-ins
grpc uses atomic or sync built-ins from the compiler, so we need to
add the appropriate dependency. In addition, on some architectures,
linking with libatomic is needed to use the atomic builtins.

Fixes:

  http://autobuild.buildroot.org/results/2f208fbfe4e9da94be5b9c030dbd278cb8ba053c/

Signed-off-by: Ryan Barnett <ryan.barnett@rockwellcollins.com>
Reviewed-by: Robert Rose <robertroyrose@gmail.com>
[Thomas:
 - add the dependency on sync or atomic builtins in Config.in
 - use -DCMAKE_EXE_LINKER_FLAGS instead of
   -DCMAKE_C_STANDARD_LIBRARIES, to be consistent with what we do in
   some other cmake-based packages
 - tweak commit log]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-12-31 15:52:12 +01:00
2018-12-30 16:10:04 +01:00
2018-12-08 10:44:05 +01:00
2018-12-02 08:16:10 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-12-20 14:21:49 +01:00
2018-11-19 22:11:31 +01:00
2018-12-31 14:14:22 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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If you would like to contribute patches, please read
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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