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The rule to create the staging symlink has it depend on BASE_DIR, and
the symlink is created in BASE_DIR, which means that when the symlink
is created, BASE_DIR is updated, and thus made more recent than the
symlink itself.
As a consequence, every time one runs 'make', the symlink will be older
than BASE_DIR, and so will be re-created.
Ditto for the host symlink when the user has elected to have an
out-of-tree host dir.
Fix that by changing to using an order-only dependency.
Signed-off-by: Danomi Manchego <danomimanchego123@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 7d38e58d4c)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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