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gpgme updated its gpg-error.m4 macro files to detect gpgrt-config at several occasions. Those changes are included since buildroot commit13f3b8e124"package/libgpgme: bump to version 1.20.0". gpgrt-config path needs to be forced in _CONF_ENV to make sure it will work in all host environments. See the log entry of commitd7f2d8403e"package/gnupg2: fix build failure when host provides an old gpgrt-config" [2] for a complete explanation. [1] https://git.gnupg.org/cgi-bin/gitweb.cgi?p=gpgme.git;a=history;f=m4/gpg-error.m4;h=gpgme-1.20.0 [2] https://git.buildroot.org/buildroot/commit/?id=d7f2d8403ec82f3b1772ec17bf1df8c42987a1f8 Signed-off-by: Julien Olivain <ju.o@free.fr> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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