mirror of
https://github.com/godotengine/buildroot.git
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bf178754efbb8cc32f2aacc94327d34484e1d738
Commit f1bcb2a45c introduced a number of
flake8 errors. Fix these by:
- adding noqa to the multi-line string containing tabs;
- replacing other tabs with spaces;
- removing space after opening parenthesis;
- splitting the long lines.
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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