mirror of
https://github.com/godotengine/buildroot.git
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beeb15f4e6996e17544e2f76267c13a5bd8bb00c
Added upstream patch for fixing build failure when using GCC10 as a host
compiler (-fno-common is now default).
Fixes:
http://autobuild.buildroot.net/results/c4b/c4bba80e9fc476247c7ba28850831c6a8edd559f/build-end.log
Cc: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Heiko Thiery <heiko.thiery@gmail.com>
Reviewed-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit e7323e9d54)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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